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Connor Quinn
Connor Quinn

Connor Quinn

Industrial Designer

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Posted on 10/28/201910/28/2019

Agility Mat + Follow the Leader Tech Drawings

Attached below are working drawings that I produced for the project. I have had plenty of practice with CAD, but it is always good to tackle different projects and produce new models and drawings.

Agility Mat and Follow the Leader Technical Drawings by Connor Quinn on Scribd

Posted on 10/28/201910/28/2019

Agility Mat CAD + Renders

I developed the Agility Mat in CAD, which was a reasonably straight forward task. Simple extrusions and connections. The only thing that became time consuming was creating a working wedge edge connection system, which took a while to calculate, draw out, adjust and check. Over all, I’m happy with the CAD level that was applied to this product. Continue reading “Agility Mat CAD + Renders”

Posted on 10/27/201910/28/2019

Agility Mat Model | Model Video

This is the final Agility Mat prototype, with an interaction LED & button game. Continue reading “Agility Mat Model | Model Video”

Posted on 10/27/201910/28/2019

Arduino for the Agility Mat Prototype

For the Agility Mat prototype, I really wanted to be able to show how it can read user movement, and how the users would be able to play games on it. Thus the below code was born Continue reading “Arduino for the Agility Mat Prototype”

Posted on 10/27/201910/28/2019

Final Product Video | Filming | Editing

Attached below is the final video for our product submission. Overall, the filming was a team effort, with Asa filming, and Dan and I acting. Each member had a directive role to some extent in different sections, and overall, we ended up with a video that we are proud of. Continue reading “Final Product Video | Filming | Editing”

Posted on 09/19/201910/28/2019

Week 10 | Design Freeze

Design fiction is the deliberate use of diegetic prototypes to suspend disbelief about change. Continue reading “Week 10 | Design Freeze”

Posted on 09/17/201910/28/2019

Week 8 | Interaction and Sensors

A user interface is like a joke. If you need to explain it, it’s not that good. Martin Leblank Continue reading “Week 8 | Interaction and Sensors”

Posted on 09/02/201910/28/2019

Week 7 | Initial Concepts

Design Narratives

  • Stories
  • Scenarios
  • Storyboarding
Continue reading “Week 7 | Initial Concepts”
Posted on 09/02/201910/28/2019

Week 6 | People Engagement Maps and IOT Ecosystems

Does one size fit all? | Do all athletes have the same needs? Continue reading “Week 6 | People Engagement Maps and IOT Ecosystems”

Posted on 08/19/201910/28/2019

Week 5 | Tech Task | UXD and Engagement Maps

UXD & Engagement Maps

In Sports

  • 20% of training time is lost due to illness or injury
  • 30% of injuries reoccur within 12weeks time
  • 91% of high-performance work requires tracking data
  • Athletes should train when they are 100% fit/healthy
  • Continue reading “Week 5 | Tech Task | UXD and Engagement Maps”

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