Lecture Notes Week 4
Local Scale:
- QLD has 2nd highest number of start-ups in Australia with many focusing in the medical fields.
Global Scale:
- Overall digitalisation of life health-based sciences -> apps, digital workflows
Bill Moggridge’s Principles of interaction Design for GUI’s
- 1D: Words communicate information easily
- 2D: Visual representations to be used in moderation
- 3D: Physical objects or space refers to the physical hardware
- 4D: Time is the length that the user interacts with the first 3 dimensions
- 5D: Behaviour – emotions and reactions when user interacts with the system
People’s engagement with their health or wellness…
- Being aware
- Ongoing activity
- Positive experience
- Goal focused
- Use of tech to enhance their relationship with own wellbeing
QAS
- Sports performance: be fit 100% of the time
- Every training session counts
- Lost of potential athletes: up to 60-70% of athletes due to injury
- Lost 20% of training time to injury or illness
Role of Technology
- Proactive approach to health: prevent injury
- Early detection: health status
- Identify warning signs
Digital Healthcare
- In early 1990s: “patient monitoring” DIY testing Diabetes at point-of-care testing
- Bill Gates predicted the merging of IT, user friendly devices, science and medicine
- Mobilisation + customization of digitized platforms
- Focus on users who are fully interconnected digitally – to view and exchange data
- Increasing ability to determine for ourselves whether we are sick or healthy
- A physician always involved to decide treatment -> robots in future?
- Technology to diagnose in a technologically integrated system.
Current healthcare devices for patients can do:
- Diagnosis
- Monitoring
- Treatment/management: tele health, telecare
Current solutions
- GUI based
- Mobile app dependant
- ‘Quantified self’ / self-care
Technology Task Design Description by Connor Quinn on Scribd